From: yu.dongliang <18588496441@163.com> Date: Sun, 3 May 2026 09:27:05 +0000 (+0800) Subject: delete some un-used files X-Git-Url: http://baseworks.info/?a=commitdiff_plain;p=abc.git delete some un-used files --- diff --git a/html/abc_html_util.c b/html/abc_html_util.c deleted file mode 100644 index 011c377..0000000 --- a/html/abc_html_util.c +++ /dev/null @@ -1,86 +0,0 @@ -#include"abc_html.h" - -abc_char_t* __html_pop_char(abc_html_t* html) -{ - assert(html); - - abc_char_t* c; - - if (html->tmp_list) { - c = html->tmp_list; - html->tmp_list = c->next; - return c; - } - - c = malloc(sizeof(abc_char_t)); - if (!c) - return NULL; - - int ret = html->io.popc(html); - if (EOF == ret) { - c->c = ret; - return c; - } - - if (ret < 0x80) { - c->c = ret; - c->len = 1; - c->utf8[0] = ret; - return c; - } - - if (0x6 == (ret >> 5)) { - c->c = ret & 0x1f; - c->len = 2; - - } else if (0xe == (ret >> 4)) { - c->c = ret & 0xf; - c->len = 3; - - } else if (0x1e == (ret >> 3)) { - c->c = ret & 0x7; - c->len = 4; - - } else if (0x3e == (ret >> 2)) { - c->c = ret & 0x3; - c->len = 5; - - } else if (0x7e == (ret >> 1)) { - c->c = ret & 0x1; - c->len = 6; - } else { - scf_loge("utf8 first byte wrong %#x, file: %s, line: %d\n", ret, html->file->data, html->n_lines); - free(c); - return NULL; - } - - c->utf8[0] = ret; - - int i; - for (i = 1; i < c->len; i++) { - - ret = html->io.popc(html); - - if (0x2 == (ret >> 6)) { - c->c <<= 6; - c->c |= ret & 0x3f; - - c->utf8[i] = ret; - } else { - scf_loge("utf8 byte[%d] wrong %#x, file: %s, line: %d\n", i + 1, ret, html->file->data, html->n_lines); - free(c); - return NULL; - } - } - - return c; -} - -void __html_push_char(abc_html_t* html, abc_char_t* c) -{ - assert(html); - assert(c); - - c->next = html->tmp_list; - html->tmp_list = c; -} diff --git a/ui/abc_render_bg_color.c b/ui/abc_render_bg_color.c deleted file mode 100644 index e7ae029..0000000 --- a/ui/abc_render_bg_color.c +++ /dev/null @@ -1,101 +0,0 @@ -#include"abc.h" - -static const char* vert_shader = - "#version 330 core\n" - "layout(location = 0) in vec4 position; \n" - "layout(location = 1) in vec2 a_texCoord; \n" - "out vec2 v_texCoord; \n" - "uniform mat4 mvp; \n" - "void main() { \n" - "gl_Position = mvp * position; \n" - "v_texCoord = a_texCoord; \n" - "} \n"; - -static const char* frag_shader = - "#version 330 core\n" - "in vec2 v_texCoord; \n" - "out vec4 outputColor; \n" - "uniform vec4 bgColor; \n" - "void main() { \n" - " vec2 xy = v_texCoord; \n" - " outputColor = bgColor; \n" - "} \n"; - - -static GLuint program = 0; - -static GLuint vao = 0; -static GLuint buffers[2] = {0}; - -static GLuint uniform_mvp; -static GLuint uniform_bgColor; - - -static int _render_fini_bg_color(abc_render_t* render) -{ - return 0; -} - -static int _render_draw_bg_color(abc_render_t* render, abc_obj_t* obj, int width, int height) -{ - if (0 == program) - __init_program(&program, vert_shader, frag_shader); - - if (0 == vao) - __init_buffers(&vao, buffers); - - double r = 0.0; - double g = 0.0; - double b = 0.0; - - abc_obj_t* attr = abc_obj_find_attr(obj, ABC_HTML_ATTR_BG_COLOR); - if (attr) - abc_css_color(&r, &g, &b, attr->value->data); - - float mvp[16]; - __compute_mvp(mvp, 0, 0, 0); - - scf_logd("%s, x: %d, y: %d, w: %d, h: %d\n", obj->text->data, obj->x, obj->y, obj->w, obj->h); - - GLfloat vert_update[] = - { - 2.0 * obj->x / (float)width - 1.0, - -2.0 * (obj->y + obj->h) / (float)height + 1.0, - - 2.0 * (obj->x + obj->w) / (float)width - 1.0, - -2.0 * (obj->y + obj->h) / (float)height + 1.0, - - 2.0 * obj->x / (float)width - 1.0, - -2.0 * obj->y / (float)height + 1.0, - - 2.0 * (obj->x + obj->w) / (float)width - 1.0, - -2.0 * obj->y / (float)height + 1.0, - }; - - glUseProgram(program); - uniform_bgColor = glGetUniformLocation(program, "bgColor"); - uniform_mvp = glGetUniformLocation(program, "mvp"); - - glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, mvp); - glUniform4f (uniform_bgColor, r, g, b, 1.0); - - // draw - glBindBuffer (GL_ARRAY_BUFFER, buffers[0]); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vert_update), vert_update); - - glBindVertexArray(vao); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - glBindVertexArray(0); - glUseProgram(0); - return 0; -} - -abc_render_t abc_render_bg_color = -{ - .type = ABC_HTML_ATTR_BG_COLOR, - - .draw = _render_draw_bg_color, - .fini = _render_fini_bg_color, -}; diff --git a/ui/abc_render_bg_image.c b/ui/abc_render_bg_image.c deleted file mode 100644 index 935319c..0000000 --- a/ui/abc_render_bg_image.c +++ /dev/null @@ -1,231 +0,0 @@ -#include"abc.h" - -static const char* vert_shader = - "#version 330 core\n" - "layout(location = 0) in vec4 position; \n" - "layout(location = 1) in vec2 a_texCoord; \n" - "out vec2 v_texCoord; \n" - "uniform mat4 mvp; \n" - "void main() { \n" - "gl_Position = mvp * position; \n" - "v_texCoord = a_texCoord; \n" - "} \n"; - -static const char* frag_shader = - "#version 330 core\n" - "in vec2 v_texCoord; \n" - "out vec4 outputColor; \n" - "uniform vec4 bgColor; \n" - "uniform vec4 rect; \n" - "uniform int repeat_x; \n" - "uniform int repeat_y; \n" - "uniform int index_x; \n" - "uniform int index_y; \n" - "uniform sampler2D tex_rgba; \n" - "void main() { \n" - " vec2 xy = v_texCoord; \n" - " float i = floor((xy.x - rect.x) / rect.z); \n" - " float j = floor((xy.y - rect.y) / rect.w); \n" - " if ((repeat_x > 0 || int(round(i)) == index_x) && (repeat_y > 0 || int(round(j)) == index_y)) { \n" - " float x = rect.x + i * rect.z; \n" - " float y = rect.y + j * rect.w; \n" - " xy.x = (xy.x - x) / rect.z; \n" - " xy.y = (xy.y - y) / rect.w; \n" - " vec4 v = texture2D(tex_rgba, xy).rgba; \n" - " outputColor = vec4(v.b, v.g, v.r, 1.0); \n" - " } else { \n" - " outputColor = bgColor; \n" - " } \n" - "} \n"; - - -static GLuint program = 0; - -static GLuint vao = 0; -static GLuint buffers[2] = {0}; -static GLuint texture_rgba = 0; - -static GLuint uniform_mvp; -static GLuint uniform_rgba; -static GLuint uniform_rect; -static GLuint uniform_color; -static GLuint uniform_repeat_x; -static GLuint uniform_repeat_y; -static GLuint uniform_index_x; -static GLuint uniform_index_y; - -static int _render_fini_bg_image(abc_render_t* render) -{ - return 0; -} - -static int _render_draw_bg_image(abc_render_t* render, abc_obj_t* obj, int width, int height) -{ - abc_obj_t* attr = abc_obj_get_attr(obj, ABC_HTML_ATTR_BG_IMAGE); - if (!attr) - return 0; - if (!attr->value || attr->value->len <= 0) - return 0; - - scf_string_t* spath = NULL; - abc_io_t* io = NULL; - abc_img_t* img = NULL; - - int ret = __io_url_css(&io, &spath, obj->file->data, attr->value->data); - if (ret < 0) - return ret; - - scf_logd("background-image: %s\n", spath->data); - - ret = abc_img_open(&img, spath->data); - - scf_string_free(spath); - spath = NULL; - if (ret < 0) - return ret; - - uint8_t* bgra = calloc(1, img->width * img->height * 4); - if (!bgra) { - abc_img_close(img); - return -ENOMEM; - } - - ret = abc_img_read(img, bgra, img->width * img->height * 4); - if (ret < 0) { - abc_img_close(img); - free(bgra); - return ret; - } - - double r = 0.0; - double g = 0.0; - double b = 0.0; - attr = abc_obj_find_attr(obj, ABC_HTML_ATTR_BG_COLOR); - if (attr) - abc_css_color(&r, &g, &b, attr->value->data); - - if (0 == program) - __init_program(&program, vert_shader, frag_shader); - - if (0 == vao) - __init_buffers(&vao, buffers); - - if (0 == texture_rgba) - __init_texture(&texture_rgba, GL_RGBA, img->width, img->height, NULL); - - float mvp[16]; - __compute_mvp(mvp, 0, 0, 0); - - scf_logd("%s, x: %d, y: %d, w: %d, h: %d\n", obj->text->data, obj->x, obj->y, obj->w, obj->h); - - GLfloat vert_update[] = - { - 2.0 * obj->x / (float)width - 1.0, - -2.0 * (obj->y + obj->h) / (float)height + 1.0, - - 2.0 * (obj->x + obj->w) / (float)width - 1.0, - -2.0 * (obj->y + obj->h) / (float)height + 1.0, - - 2.0 * obj->x / (float)width - 1.0, - -2.0 * obj->y / (float)height + 1.0, - - 2.0 * (obj->x + obj->w) / (float)width - 1.0, - -2.0 * obj->y / (float)height + 1.0, - }; - - GLfloat x = 0.0; - GLfloat y = 0.0; - GLfloat w = img->width / (float)obj->w; - GLfloat h = img->height / (float)obj->h; - - if (w > 1.0 || h > 1.0) - { - GLfloat max = w > h ? w : h; - - w /= max; - h /= max; - } - - GLint repeat_x = 1; - GLint repeat_y = 1; - GLint index_x = 0; - GLint index_y = 0; - - attr = abc_obj_get_attr(obj, ABC_HTML_ATTR_BG_POSITION); - if (attr) { - abc_css_position(&x, &y, w, h, obj, attr->value->data); - - scf_logd("background-position: %s, x: %f, y: %f, w: %f, h: %f\n", attr->value->data, x, y, w, h); - - if (x + w > 1.0) - index_x = -1; - - if (y + h > 1.0) - index_y = -1; - } - - attr = abc_obj_get_attr(obj, ABC_HTML_ATTR_BG_REPEAT); - if (attr) { - if (!__html_strcmp(attr->value->data, "repeat-x")) - repeat_y = 0; - - else if (!__html_strcmp(attr->value->data, "repeat-y")) - repeat_x = 0; - - else if (!__html_strcmp(attr->value->data, "no-repeat")) { - repeat_x = 0; - repeat_y = 0; - } - } - - scf_logd("repeat_x: %d, repeat_y: %d, index_x: %d, index_y: %d\n", repeat_x, repeat_y, index_x, index_y); - - glUseProgram(program); - - uniform_mvp = glGetUniformLocation(program, "mvp"); - uniform_rgba = glGetUniformLocation(program, "tex_rgba"); - uniform_rect = glGetUniformLocation(program, "rect"); - uniform_color = glGetUniformLocation(program, "bgColor"); - uniform_repeat_x = glGetUniformLocation(program, "repeat_x"); - uniform_repeat_y = glGetUniformLocation(program, "repeat_y"); - uniform_index_x = glGetUniformLocation(program, "index_x"); - uniform_index_y = glGetUniformLocation(program, "index_y"); - - glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, mvp); - - glActiveTexture(GL_TEXTURE0); - glBindTexture (GL_TEXTURE_2D, texture_rgba); - glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, img->width, img->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bgra); - glUniform1i(uniform_rgba, 0); - - glUniform4f(uniform_rect, x, y, w, h); - glUniform4f(uniform_color, r, g, b, 1.0); - - glUniform1i(uniform_repeat_x, repeat_x); - glUniform1i(uniform_repeat_y, repeat_y); - glUniform1i(uniform_index_x, index_x); - glUniform1i(uniform_index_y, index_y); - - // draw - glBindBuffer (GL_ARRAY_BUFFER, buffers[0]); - glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vert_update), vert_update); - - glBindVertexArray(vao); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - - glBindVertexArray(0); - glUseProgram(0); - - abc_img_close(img); - free(bgra); - return 0; -} - -abc_render_t abc_render_bg_image = -{ - .type = ABC_HTML_ATTR_BG_IMAGE, - - .draw = _render_draw_bg_image, - .fini = _render_fini_bg_image, -}; diff --git a/ui/abc_render_meta.c b/ui/abc_render_meta.c deleted file mode 100644 index d6b22cf..0000000 --- a/ui/abc_render_meta.c +++ /dev/null @@ -1,19 +0,0 @@ -#include"abc.h" - -static int _render_fini_meta(abc_render_t* render) -{ - return 0; -} - -static int _render_draw_meta(abc_render_t* render, abc_obj_t* obj, int width, int height) -{ - return 0; -} - -abc_render_t abc_render_meta = -{ - .type = ABC_HTML_META, - - .draw = _render_draw_meta, - .fini = _render_fini_meta, -}; diff --git a/ui/abc_render_tr.c b/ui/abc_render_tr.c deleted file mode 100644 index 9428ccc..0000000 --- a/ui/abc_render_tr.c +++ /dev/null @@ -1,19 +0,0 @@ -#include"abc.h" - -static int _render_fini_tr(abc_render_t* render) -{ - return 0; -} - -static int _render_draw_tr(abc_render_t* render, abc_obj_t* obj, int width, int height) -{ - return 0; -} - -abc_render_t abc_render_tr = -{ - .type = ABC_HTML_TR, - - .draw = _render_draw_tr, - .fini = _render_fini_tr, -};